Why migrate a C++ project to Visual Studio 2005?

New and better tools are usually a good thing. So it is when moving from Visual Studio 2003 to the 2005 edition. Advantages of moving C++ development to Visual Studio 2005, Team Edition Developer include…

  1. Global/shared property sheets allow developers to change a setting in one place and have it apply to all projects. This makes it vastly easier to add new include paths and libraries, etc.
  2. New /analyze static analysis option goes the extra mile in identifying bugs such as buffer overflow, memory leaks, failure to check return types, etc. This feature is only available in VS 2005 Team Edition Developer.
  3. Better debugger supports tracepoints and displays STL containers in a human-readable format! See http://blogs.msdn.com/andypennell/archive/2004/06/29/169002.aspx for more information.
  4. Improved remote debugging.
  5. More standards-compliant C++ compiler. See http://msdn2.microsoft.com/en-us/library/ms177253(vs.80).aspx
  6. Built-in profiler.
  7. Const-correctness checks in functions such as strchr, strstr, etc. help identify and prevent bugs.
  8. Organize sub-projects into solution folders.
  9. Can substitute more secure versions of strcpy, strcat, etc. automatically under certain conditions if we define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES. There’s also _CRT_SECURE_NO_DEPRECATE.
  10. More and better warnings.
  11. Dependency checking is faster. This means, for example, that cleaning a solution is much faster than with VS 2003.
  12. Stack smashing protection (the /GS flag) is more robust.
  13. printf family of functions support the C99 Standard of “%ll” and “%ull” for 64 bit integers in addition to the non-portable, Microsoft-only VS2003 “%I64d” syntax.

Costs of migrating to VS 2005:

  1. Compiled code size is slightly larger.
  2. The IDE requires more memory to run.
  3. Third party libraries and libc
  4. Template code may need to be modified.

Additional resources:

Migration Strategy

It’s usually not a good idea to migrate a code base immediately, although it could be good way to anger management. Here’s what I recommend:

  1. Copy your top-level solution mysolution.sln to mysolution.vs2005.sln.
  2. Copy all sub-projects *.vcproj to *.vs2005.vcproj.
  3. Edit mysolution.vs2005.sln and chang all .vcproj references to .vs2005.vcproj.
  4. Open mysolution.vs2005.sln in VS 2005. It will migrate the project automatically.
  5. Add the new solution and project files to your source control system (Subversion, Perforce, CVS). This way, you won’t affect the day-to-day development operations of the rest of your team. You could write a script to automate the above steps so that it is easier to keep in-sync with the additions, renames and removals of includes, source, and so on from the VS 2003 solution.
  6. Compile and fix errors gradually.
    • You may need a new version of Microsoft’s WTL, which is backwards compatible with VS 2003.
    • You may need to fix template syntax issues.
    • Fix const-correctness issues.

Eventually your team will become comfortable with VS 2005, and you can switch.

Best essays on software

Are you interested in reading quality essays on subjects related to software development? If so, then treat yourself to Neil Kandalgaonkar’s Links to essays in the book Best Software Writing I, or buy the hardcopy.

In the interest of letting people get to the links quickly, I’m copying-and-pasting Neil Kandalgaonkar’s links:


Joel Spolsky – Introduction

Refactoring Rules

Tried-and-true refactoring rules:

  1. Find the smallest change that could possibly work, and check it in. “If I make this change, it will change nothing else.”
  2. Revert early, and revert often. If you lose a half-day of work because the refactoring change is too large, that’s okay. Better to start over than to cost the rest of the team precious time struggling with a broken build.
  3. Do not write new code while refactoring.
  4. Always use cut-and-paste, never copy-and-paste.
  5. Just because the unit tests pass, doesn’t mean that the product still works after your refactor. You may need to add new unit tests before you refactor. And you may need to do some acceptance-testing for things that aren’t unit-testable.

General Advice:

  1. Don’t checkin changes to the version control system just before you go home. Wait for the next day.

Types of Refactoring:

  1. Refer to Martin Fowler’s “Refactoring” book
  2. Refer to Fowler’s website: http://www.refactoring.com/ and his catalog of refactorings

Advantages of Fedora Core 5 over FC3/FC4

Advantages of Fedora Core 5 over FC3/FC4:

  • Faster boot times
  • Faster Gnome desktop login
  • Faster responsiveness in the Gnome user interface (snappier application menu, etc.)
  • Suspend to disk and suspend to RAM
  • New desktop applications: Beagle desktop search tool, F-spot photo manager, Tomboy note taking application.
  • Firefox: Opening a new window is MUCH faster than with FC4.
  • Most stable installer to date, in my opinion.
  • New HAL integration (hardware abstraction layer) manages USB flash drives, and as a result, they mount on the user’s desktop more quickly than in the past.
  • SELinux targetted policies are much more comprehensive
  • Better wireless NIC support.
  • Xen virtulization.

I find it easier to upgrade rather than reinstall. The upgrade process did not install the new applications that a fresh install would have provided. Therefore, I did a fresh install of FC5 on one machine, and grabbed the package list (FC5 Packages). Then, I upgraded another machine, grabbed the package list ("rpm -qa | sort > upgradepackages.txt“). I generated a ‘diff’ of the two files. Here are the main things I came up with when going from FC4 to FC5:

Missing desktop packages:

  • beagle
  • f-spot
  • frysk
  • tomboy
  • gnome-backgrounds
  • gnome-power-manager
  • gnome-screensaver
  • gnome-user-share
  • nautilus-sendto
  • hal-gnome

Missing non-desktop packages:

  • xorg-x11-fonts-truetype
  • smartmontools
  • systemtap
  • hplip
  • longrun
  • irqbalance
  • glx-utils
  • gmime
  • gmime-sharp
  • dbus-sharp
  • dcraw
  • evolution-sharp

It’s always a good idea to read the release notes:
http://fedora.redhat.com/docs/release-notes/fc5/
Install extra software using yum, or using the graphical application ‘pirut’, or view ‘extra’ packages with your browser:
http://fedoraproject.org/extras/5/i386/repodata/repoview/graphical-internet.group.html
Useful packages (from extras repository):

yum install yum-utils gtweakui themes-backgrounds-gnome nautilus-open-terminal nautilus-image-converter nautilus-actions

Is open source software sustainable?

Recently, a genuinely concerned coworker expressed concern that “not paying for software [may] ultimately kill the industry” because it encourages people expect something for nothing.

For those who would like this and other common concerns about open software answered, I recommend reading Open Source-onomics. Here’s a list of concerns it addresses:

  • “Open Source is not economically viable”
  • “Not paying for software will ultimately kill the industry”
  • “Why will programmers continue to contribute code if they can’t make money from it?”
  • “Even Open Source development involves effort, so there has to be payment for that effort”
  • “Are Open Source programmers writing themselves out of their jobs?”
  • “But free isn’t natural. There’s no such thing as a free lunch.”
  • “Is software a commodity?”
  • “Who will invest in software development if it doesn’t yield a return?”
  • “Open Source may have a niche, but proprietary commercial products will continue to rule”
  • “Customers will never trust something that is free”
  • “Open Source may release value, but it doesn’t create value”

For those who would like even more detailed reading, I recommend David Wheeler’s “Why Open Source Software? Look at the numbers!

Utah’s Diebold voting machines

We don’t need computers to enable voting in our republic. Technology can serve us, or we can be slaves to technology. In the case of electronic voting, the technology does not serve us sufficiently well to compensate for the risk and expense that it introduces. We are better off manually counting votes, with witnesses to verify.

Nearly three years ago, I voiced concern about the security of up-and-coming electronic voting systems in my home state, Utah. My colleagues and I wrote a letter to the editor of my local newspaper, and I spoke with the Utah County Commissioner. At the time, the commissioner told me that they wouldn’t buy Diebold machines, due to security concerns they’d heard about from other states.

Apparently, security concerns aren’t of concern — “All 29 counties [in the state of Utah] signed a contract saying they would use the Diebold machines,” said Michael Cragun, director of the State Elections Office. Officials “are aware of the problems, but Diebold is addressing it.” Excuse my skepticism, but I’ve heard that one before. Diebold will not address the problems until their feet are held to the fire. The only way we will get secure electronic voting is to 1. require full vendor responsibility for flaws, 2. have the systems openly peer reviewed for security flaws or bugs by experts, and 3. electronic election results must be audited. However, we don’t need electronic voting. The current, manual procedures aren’t broken.

Deseret News Article: http://deseretnews.com/dn/view2/1,4382,635194578,00.html

Questions we should be asking of e-voting vendors: http://avirubin.com/vote/questions.html

Refactoring C++ with Ref++

IntelliJ IDEA has world-class refactoring support for Java. I’ve never seen a good tool for refactoring C++ code, until now: Ref++ for Visual Studio 2003 and 2005. Admittedly, it isn’t nearly as good as the refactoring tools available for Java code, but it’s a start, and Ref++ saves time.